Summary: Our group is attempting a
complete run of the Great Pendragon Campaign
using 5th edition rules. Players are Matt, Mark, and Lilith.
I am the GM.
Year 488
The fourth
year in the Uther Period, with Uther Pendragon as king of Britain.
Our current
roster of characters:
- Sir Eleanor of Dinton, played by Lilith.
- Sir Conmorl of Winterbourne Gunnet, played by Matt.
- Sir Aeron of Pitton, played by Mark.
The Saxon
kings Octa and Eosa are pillaging Northumberland, but the Duke of Lindsey has
so far kept them out of the south. The Franks take over the remaining Roman
territories on the continent, but the player knights are not involved in any of this
at all.
Instead, they
embark into the forest to see if they can find the missing Sir Galmwr (the
player knight who ran off mad in our first session). This was a completely
unscripted adventure, I didn’t use anything from the campaign at all. The
knights find Sir Galmwr, completely lacking his own memories, armed all in blue
and defending a castle from all travelers. The knights defeat him and go inside
to see if they can get to the bottom of this. They find the Merry Hall,
presided over by the Lady of Flowers, a fairy lady. All of the court here is
women, apart from Sir Galmwr, and the Lady of Flowers puts the player knights
to a test to see if they are worthy of leaving her hall and taking her knight
protector with them. The player knights comport themselves well, and the Lady
gives Sir Galmwr his memories back and escorts them to the edge of the woods,
flanked by a leopard and a lion.
King Uther
has decided to go to war against Duke Gorlois of Cornwall next year and tells
everyone to get ready. Matt decides he’ll continue to play Sir Conmorl as his
primary character. Sir Galmwr is still enchanted by the Lady of the Flowers and
is trying to return to the Merry Hall (he will eventually succeed in a couple
of years).
Thoughts: This was my first time
straying from the main narrative of the Campaign, and it was a lot of fun. My
players definitely enjoyed it. I drew on my own readings of knightly adventures
and made up most of it on the spot. There are a number of years in the campaign
that are a little sparse on events and doing this sort of unscripted adventure
is definitely something I did more as the campaign went on.
The players
are also taking a longer view, and Matt is interested in having Sir Galmwr’s
son come back into play, a young man raised entirely in fairy, coming to
Camelot from the Merry Hall. He wants to bring the character in during the
Romance period, which we haven’t quite hit yet, but I am down with players
bringing characters in and out as needed. I was expecting to bring Sir Galmwr
back sooner, but Matt wanted to take him out of play completely.
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