Summary: Our group is attempting a
complete run of the Great Pendragon Campaign
using 5th edition rules. Players are Matt, Mark, and Lilith.
I am the GM.
Year 487
The third
year in the Uther Period, with Uther Pendragon as king of Britain.
Our current
roster of characters:
- Sir Eleanor of Dinton, played by Lilith.
- Sir Conmorl of Winterbourne Gunnet, played by Matt.
- Sir Aeron of Pitton, played by Mark.
Overall
events, King Uther’s bastard son Sir Madoc leads a big naval operation against
the Saxons, but our player knights decide to perform a diplomatic mission
instead, accompanying the King northward to Lyndsey and Malahaut to visit Duke
Corneus and King Heraut respectively. They tell the tale of Excalibur to these
rulers, trying solicit alliance with King Uther based on the mantle of the
Sword of Victory. This goes well with Duke Corneus, but not so great with King
Heraut. More courtly skills get a workout. Our knights are still pretty young
and not particularly glorious, so a lot of courtly skills had failed rolls. On
a hunt with King Heraut, Sir Conmorl is ambushed and kidnapped by bandits, and
Sir Eleanor and Sir Aeron ride out and rescue him.
As the
knights begin to look around for likely matches in marriage, this is when I
started keeping some more detailed records of the other families in Salisbury,
using a shortened year-end procedure to randomly determine what was happening
with births, deaths, and marriages in the other peer households. This has over
time turned out to be a lot of work and a lot of lonely fun, but I’ve kept it
up throughout the campaign and have a pretty robust history of families and
relations between the various households in Salisbury.
Sir Aeron
and Sir Eleanor both get married this year. At this point, we have the
conversation about the childbirth table, which includes a 10% chance of death
in childbirth for the mother. Lilith is not interested in having her knight die
on a random chance from a once-a-year roll, so we rule that player knights are
exempt from the death in childbirth result.
Thoughts: This was an interesting session!
The heavy emphasis on diplomacy was interesting, but the reaction of the rulers
is pretty heavily scripted in the book. I decided to start to step afield from
this and allow the player’s rolls to have a larger effect on the attitude of
the non-player characters they are interacting with. This decision gives a lot
more agency to the players, but also had some large unexpected results later in
the campaign. Also, it really highlights how weak the diplomacy rules are in
the game. Sure, there are social skills, traits, and passions, but how that
interacts with another character’s attitude or actions is sketchy at best,
completely missing at worst. I pretty much just winged it.
No comments:
Post a Comment