I'm working on a new game for this year, working title The Art of Power. I've got a little practical design issue I'm running into.
In the game, I have four attributes and they are associated with the four suits on playing cards.
The attributes are:
Violence, Authority, Affection, and Influence
These map metaphorically to the card suits, at least in my mind: Spades (originally swords) is Violence, clubs is Authority (club relating the the scepter), Affection is naturally hearts, and Influence is diamonds (or coins, since money falls in this category).
This is great, pretty logical, but runs into a problem. The order in which I list these above is the proper hierarchy in the game, but when mapped to the suits this goes against the standard suit hierarchy of card games (spades, hearts, diamonds, clubs). I could remap the attributes, but that separates hearts from Affection, which will seem counter-intuitive to a lot of players, but I am also worried that changing the standard card hierarchy makes things difficult, since many players will be familiar with this.